Aug 11, 2005, 08:27 PM // 20:27
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#1
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Desert Nomad
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LDON EXPANSION FOR GW's
One of the better expansions for Everquest that I enjoyed was Lost Dungeons of Norrath. It had 5 dungeon areas and 40 scenes (8 for each one). And you gained faction experience and rank for each dungeon you participated in. The faction experience you could "buy" neat weapons, and equipment. And of course the more you had the better equipement you could buy. There was a ladder board for each dungeon with wins/losses and number of times through it along with pct of wins as well and then overall ladder board that combined them all.
This would be something I would be highly in favor of being added to GW's in the future. A PVE type ladder game and the ability to gain nice gear without having to "farm" so to speak. They would need to be hard like UW and FISSURE and quite unsoloable. There would need to be one setup though for "random pugs" so that people don't have to stand around waiting for someone to "pick me pick me pick me" or have TS/Vent required.
The mobs would be created within them according to the average level of the group and it would also take into account their "weapons" and their "armor" so that droknars runners wouldn't have any advantages. The mobs would equal their gear in weapons and armor plus a percentage better for the challenge affect since AI is not the perfect opponent. There would be choices for the group like "easy", "medium" "hard" and "Nightmare" and the harder the mission you pick the more XP and better loot that would drop. There would be collect missions, rescue missions, kill floozie missions, kill a certain number of mobs missions like LDON had and on a timed basis. You don't get forever to finish the mission, so it gives that adrinilin rush as players try to finish a mission before the timer runs out.
There would be a Priest at the beginning, so that if/when you die or you all die in a 2 minute rez cycle everyone can be rezzed over and over again. But, time is money and XP so the more you die the less chance you'll have of completing the mission just like LDON.
There would be "trapped" chests and desks and even doors, give the area a more RPG feel to it where one doesn't just rush through it but must be very careful each step of the way. There would be "alarms" that once a player triggered them, the whole area would come alive and looking for THEM instead of just standing and roaming in one area of the map. There would be puzzle mechanisms that one would have to figure out in a timely fashion, don't figure it out in time BOOM party is blasted and mobs appear from everywhere. Kinda like the teleporters, but, there's no challenge there, nothing attacks you while you figure out the pattern.
Of course new skills would need to be added to "detect traps" and "detect alarms" something rangers would enjoy I'm sure. Remove curses for the monks. Mezzers could get charm monster and during the encounter they could charm one monster to help them during the missions. Elementals could get familiars a little fire imp or something. Some of these skills that would be found in the LDON type missions on some boss perhaps that would need to be captured. Warriors could get a free rez sig, the skill would be like 2 rez sigs and doesn't disappear until they use it twice.
And at the very end of the deep dark dank dungeons in a far away place in a remote area protected by traps and alarms a huge chest full of goodies with at least 1 item for everyone in the group. Could have 1 gold, 2 purple, 2 blues and 2 whites. And on very rare occasions 100k to divide amonst the whole group and I do mean very rare occasions.
There would be no bot farming since it would always require a group. Henchies an option if a way to program it without botting working for anyone.
Henchie groups though would never allow the player to reach the end game chest though, this would be for groups only.
One thing I would re-emphasize, there would need to be a random pug system for those that don't want to stand around or wait for a "pick me pick me pick me" type of play. That was the bad thing about LDON for Everquest, there was a lot of standing around waiting for someone to group with.
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Aug 11, 2005, 08:32 PM // 20:32
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#2
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Krytan Explorer
Join Date: Jul 2005
Profession: Mo/Me
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huh??
isn't GW already almost exactly like LDoN, you get your own private instance of a map to play in?
random PUG?... what about henchmen?
sorry but your long long post is asking for something that's already there...
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Aug 11, 2005, 08:36 PM // 20:36
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#3
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Desert Nomad
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No there's no ladder and no faction points in PVE. What my post is about is adding Ladder and faction point features for the PVE game. And there's certainly no place to buy better gear from an npc merchant like the adventure npc's of EQ.
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Aug 11, 2005, 08:37 PM // 20:37
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#4
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Ascalonian Squire
Join Date: Jul 2005
Location: The dark, dank abyss beneath my mom's house.
Guild: White Hawk Knights [HAWK]
Profession: N/Me
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It sounds like you want an entirely new game. Traps and puzzles and Mesmers charming monsters just isn't what Guild Wars is about. At the risk of sounding like a flamer, I must say... if you love LDoN so much, why don't you go play it, instead of trying to turn Guild Wars into some unholy Everquest-wannabe?
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Aug 11, 2005, 08:38 PM // 20:38
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#5
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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How exactly do you score a PvE ladder? There's no end to PvP... There is to PvE. Everyone would be in first. Also, "better" (i'm assuming stats) gear would screw up competition, as anyone without this 'better' armour and weapons would be put at a disadvantage. If it were kept out of PvP entirely, then I don't mind, however.
__________________
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Aug 11, 2005, 08:41 PM // 20:41
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#6
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Desert Nomad
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Neither was EQ for 4 years, but GW's will only improve over time and some of the best ideas from other games would be nice additions. I wouldn't or don't expect this overnight. But, I was one of the proponents of EQ that brought in LDON in the first place by doing exactly what I am doing now. Making a suggestion. Also was a proponent for the universal banking system from day 1 of EQ. And the bazaar. I was a part of all those changes because I made suggestions.
[Also, "better" (i'm assuming stats) gear would screw up competition, as anyone without this 'better' armour and weapons would be put at a disadvantage. If it were kept out of PvP entirely, then I don't mind, however.]
In this I mean better to mean "looks", not stats. The gear drops or purchases wouldn't be any different than what would drop in the game. But, as we all know there are many out there that don't like the drop rates of items as it is. So, if they added a faction point purchase system for "some" of the drops in the game, some being the best ones then the whine for more money would slow down. A LDON type of expansion would open up another way to gain your gear without having to feel like your farming. Though you still have to gain the faction, the adventure and the ladder system would give something else to play for besides that old farming feeling.
I hated farming in EQ, but, when LDON came out I played the heck out of it because it didn't feel like farming, it felt like an adventure and it also provided faction (adventure points) to buy some gear pieces I didn't have or that players wanted huge amounts of money for. It was a way for the player that could only play a couple of hours a day to truely compete with the 16 hour or 24/7 a day players. You knew what you were playing for, you knew you were going to get it also, all you had to do was invest the time to get the adventure points to get it. And then the Ladder board for each dungeon. Something in EQ I finally reached an elite status on (top 100) because I put my time into it and won most all my missions and I just a few hours a day type player.
Last edited by Red Sonya; Aug 11, 2005 at 08:49 PM // 20:49..
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Aug 11, 2005, 08:48 PM // 20:48
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#7
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Ascalonian Squire
Join Date: Jul 2005
Location: The dark, dank abyss beneath my mom's house.
Guild: White Hawk Knights [HAWK]
Profession: N/Me
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Eh, well, good for you, Sonya. But this particular suggestion makes me cringe.
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Aug 11, 2005, 08:49 PM // 20:49
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#8
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Ascalonian Squire
Join Date: Jun 2005
Guild: The Heathenreel
Profession: Me/E
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While I've never played LDoN, what I'm getting from your post is to implement that exact game into GW. So, in agreement with a previous post, why not just go play LDoN? All the suggestions you made sound fun, but they have no place in GW.
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Aug 11, 2005, 09:10 PM // 21:10
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#10
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Desert Nomad
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Quote:
Originally Posted by Red Sonya
And the bazaar. I was a part of all those changes because I made suggestions.
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Lol and will you take credit for the 6 months or so after luclin before it was actually implemented? Or was it 9, i forget, the whole luclin->Poopy goodness was "unique"
Quote:
Originally Posted by Red Sonya
Costs $15 a month to play LDON, would be FREE here. And having no place in GW's makes no sense either, who are you to determine what has a place and what doesn't have a place? I think the DEVS decide that not the players. SO my suggestion is just as valid as the next. Heard that song n dance in EQ, but, of course things got changed and things got added over the 5 year span and things are still changing and getting added just like they will in GW's as well. And many from suggestions such as my own.
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Actually, id prefer it if they worked on the existing ladder to make it work well and have meaningful effects, then later use the same system applied to a pve system. Of course the content you are describing would likely be a massive update available in stores sometime in 2006/7.
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Aug 11, 2005, 10:29 PM // 22:29
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#12
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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If it's just a suggestion, what is it doing in this forum?
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